Games · 30 min
A quick go before or after your session
- 30 minutes and 15 credits
- Tables free; most games 1 credit, premium 2
- Wristband, come and go within your time
- Any age — under-12s with an adult
£8 pp£6 pp with early access (25% off)
A wristband buys a window of time and a bank of credits. Tables are free, most games cost a credit, the big ones two, and nobody can camp on the racing sim all night. An hour with 30 credits is £12, or £9 added to any other Chillpit activity. Machines chosen for playing together, not alone.
Any age; under-12s with an adult. Weeknights Mon–Thu: the Pit Pass, £18 for the evening.

Wristbands & prices
Per person. Come and go within your time; unused credits end with the session. Early-access list pays 25% less, concessions 10% less every visit.
A quick go before or after your session
£8 pp£6 pp with early access (25% off)
The standard go
£12 pp£9 pp with early access (25% off)
Settle in
£18 pp£14 pp with early access (25% off)
Mon–Thu, 6pm till close: games floor and walk-up pool
£18 pp£14 pp with early access (25% off)
10% off every session for students, NHS & Blue Light Card holders, armed forces and veterans, teachers and key workers, with valid ID. Details.
Mixing it with the axes or pool instead? Build your own package and tick Games; it prices at the add-on rate automatically.
How credits work
Time on its own lets one group camp on the best machine. Credits on their own make people ration every go. Both together means everyone gets a turn and nobody counts pennies.
| Machines | Cost per go | Fair play |
|---|---|---|
| Air hockey, table football, basketball | Free | Unlimited within your time. 10-minute turns when someone's waiting. |
| Classic cabinets, four-player, fighting, shooters | 1 credit | One credit a go, continues included. |
| Racing sims, dance machine, pinball | 2 credits | The popular ones. 15-minute turns when someone's waiting. |
| Console stations | 2 credits per 15 min | Or reserve a station for an hour for £15, no credits needed. |
Credits are on your wristband, tapped at the machine. Run out? Top up 15 for £5 at the desk. Turn limits only kick in when someone's waiting; on a quiet afternoon, play as long as you like.
What's on the floor
Someone playing alone for an hour isn't the point. Four friends racing each other is. Every machine here is two-player or more, or has a crowd behind it.
Two tables. The loudest thing in the building that isn't the axe lanes.
Two linked seats. Race each other, not the clock.
Two-player cabinets, zombie-flavoured. Stand up, lean in.
Timed hoops, side by side. The scoreboard remembers.
One machine, spectators guaranteed.
A proper table with a high-score board.
The classics, four sticks, one screen. Plus fighting games.
Four big screens: football, fighting, racing, party games. Two credits per 15 minutes, or reserve a station.
Because every room needs one.
Who it's for
Four of you arrive early for the axe lane. Thirty minutes on the games floor beats thirty minutes in reception.
Students after lectures, teenagers after school, couples, gaming groups. Eighteen quid, the whole evening, walk-up pool included.
The one activity with no age rule. Under-12s with an adult; parents play too.
Two hours, 50 credits each, a reserved console station and the snack bar. Top up if the party's going well.
Weeknights
From 6pm until we close, one wristband gets you the whole evening, 60 credits, walk-up pool whenever a table's free and the tournament on Thursdays. Students, NHS and forces pay £16.20 with ID. Bring the group chat.
A different game each week, a bracket on the big screen, a prize for the winner and a photo on the wall.
£15 holds a station for an hour so your five-a-side team gets the football.
Walk-up pool is included in the pass when a table's free. Tuesday is league night.
Soft drinks, hot drinks and snacks in the lounge. No alcohol anywhere in the building.
FAQ
Time on its own lets one group camp on the racing sim all night. Credits on their own make people ration every go. Together, you know what it costs before you walk in, you get plenty of goes, and the best machines keep rotating. Tables are free, most games are a credit, the popular ones two.
Top up 15 for £5 at the desk, as many times as you like within your time. Unused credits end with your session; they don't roll over.
When someone's waiting, turns are 15 minutes on the racing sims, dance machine and consoles and 10 minutes on the tables, and the credit cost means a go has to end. On a quiet afternoon with nobody waiting, play as long as you like.
Ones built for playing together: air hockey, basketball, two racing simulators, light-gun shooters, a dance machine, table football, pinball, four-player cabinets with the classics, fighting games, and four console stations on big screens. Not forty identical cabinets.
Yes, any day we're open. It's also the natural thing to do while you wait for an axe lane or after one, which is why adding an hour and 25 credits to any other activity is only £9.
Any age. Under-12s need an adult in the building with them. The axe lanes have their own age rule; the games floor doesn't.
Monday to Thursday from 6pm until we close, one wristband, £18, 60 credits and walk-up pool when a table's free. Tournament night most Thursdays with a prize. Students, NHS and forces pay £16.20 with ID.
Yes, a station for an hour is £15 on top of your wristband, so your group has a guaranteed screen for the football or the fighting game.
Early access
We're opening in Brighton in early 2027. Join the list and you'll hear the address and opening dates before anyone else, book before public slots go live, and pay 25% less for your first session.
Planning something bigger?
Groups, work dos and whole-venue hire are enquiry-only until we open: tell us the date and numbers and we'll hold it and plan it with you. Nothing to pay now.
Send an event enquiryContact
Send a message or email hello@chillpit.co.uk. Group, corporate and press enquiries welcome.